Incentives!

K
kenclary
Ken Clary
  • 14 Sep '22

We have a few incentives, to get people registering (listing them first; explaining them below):

  1. If we get at least 25 player registrations for one of the two fall events:
    • everyone who attends one of the events gets to draw an item from a bag full of tier 1 / common expendable items.
  2. If we get at least 35 player registrations for one of the two fall events:
    • the bag that everyone is drawing from will be about 20% tier 2 / uncommon expendables.
  3. If we get at least 35 player registrations for both fall events:
    • everyone who attends one of the events gets to draw two items from the bag.
  4. If we get at least 50 player registrations for one of the two fall events:
    • the bag will be about 10% tier 3 / rare expendable items.

Explainer: these items will be the same type and ranking of items that will be used for volunteering rewards. Once those are ready, you'll be able to see a list of what they all are. For now, I'll just define the tiers:

  1. Tier 1 / common items are nice to have, and can make a difference in the right circumstances. They are things like "instantly end the Root effect" or a single "Water Trip" attack, or even a "Magic Silence" attack.
  2. Tier 2 / uncommon items are the sort of thing you save for a rainy day. They are things like an "instant heal/awaken/fix-all-limbs" effect, a single "Smiting Push" attack, or other fancy things.
  3. Tier 3 / rare items are the sort you save for a bloody day. They are things like a single "Smiting Silence" attack or some very powerful offensive abilities.