We have a few incentives, to get people registering (listing them first; explaining them below):
If we get at least 25 player registrations for one of the two fall events:
everyone who attends one of the events gets to draw an item from a bag full of tier 1 / common expendable items.
If we get at least 35 player registrations for one of the two fall events:
the bag that everyone is drawing from will be about 20% tier 2 / uncommon expendables.
If we get at least 35 player registrations for both fall events:
everyone who attends one of the events gets to draw two items from the bag.
If we get at least 50 player registrations for one of the two fall events:
the bag will be about 10% tier 3 / rare expendable items.
Explainer: these items will be the same type and ranking of items that will be used for volunteering rewards. Once those are ready, you'll be able to see a list of what they all are. For now, I'll just define the tiers:
Tier 1 / common items are nice to have, and can make a difference in the right circumstances. They are things like "instantly end the Root effect" or a single "Water Trip" attack, or even a "Magic Silence" attack.
Tier 2 / uncommon items are the sort of thing you save for a rainy day. They are things like an "instant heal/awaken/fix-all-limbs" effect, a single "Smiting Push" attack, or other fancy things.
Tier 3 / rare items are the sort you save for a bloody day. They are things like a single "Smiting Silence" attack or some very powerful offensive abilities.
We have a few incentives, to get people registering (listing them first; explaining them below):
Explainer: these items will be the same type and ranking of items that will be used for volunteering rewards. Once those are ready, you'll be able to see a list of what they all are. For now, I'll just define the tiers: